Long war psionics
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If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.Ī scientist staffing the Psi Lab will reduce training time by 50%, having two scientists staffed with give a total reduction of 66%.If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.If the soldier is the same rank as the ability, it will take 4 days to train.Times are based on difficulty: Rookie/Veteran/Commander/Legend.This class gains no Strength, though it's only used for alien abilities.įormula for time to train a skill: Training Time = Base Training + Scalar * Rank Differenceīase training = 3/4/4/4 days Scalar = 7/8/10/10 days.Only one successful Domination can be performed per mission. can be done with one save slot but I make 2 just in case I mess up.Permanently mind control an enemy. Psi Operatives focus entirely on psionic abilities in their perk tree. The main difference is that some abilities require other abilities to be learned as a prerequisite, so theyll no longer be able to train high level skills like Void Rift from the start. Step 8) Once all 3 slots are filled with gifted soldier reload one last time fight, kill off ufo or skip ahead (that's up to you). The Psi Operative in Long War 2 is almost identical to the vanilla one. repeat step 6 till all 3 slot have gifted soldiers. Step 7) SAVE and Skip ahead 10 days recheck to see if you have anymore gifted soldiers.
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(This can be done with same soldiers and same order, it doesn't matter) DO NOT REMOVE THE GIFTED SOLDIERS! Step 5) You found soldier c (for example) has a gift. If non of the soldiers is gifted head back to "save 1" and repeat step 2. Step 4) Skip all ufo attacks and upgrades for 10 days see if any of them are gifted. Step 2) Add 3 soldiers to each psi test slot (we'll call them soldier a,b,c) Step 1) Save 1 file with no soldiers being tested. Every soldier can be gifted with enough chances. Attributes might give them a higher rate of success but I'm not really sure. The game determines if a soldier has psionic power the momment of testing. Attributes might give them a higher rate of success but I'm not really sure. Make 1 save for back up in case you mess up. Make 1 save for back up in case you mess up. So in theory it is possible to get at least 60% psi soldiers with this method. This way I am not writing off majors and colonels with 90 and above will.Ĭonclusion: the soldiers are randomly selected to be psi gifted when they are entered into the psi lab. I got squaddies with ~50 will to become psi soldiers and I only test the assaults, support and heavy classes, snipers when I am actually bored. So you'll have 2/3 of your soldiers guaranteed to be psi gifted. Once you found the gifted soldier load savegame#2, replace the rest and create savegame#3 then wait again for 10 days and reload savegame#2 rinse and repeat until you got a hit. Note down if the soldiers are gifted, if not go back to savegame#1 and pick another set of soldiers and overwrite savegame#2 until you get a hit.
LONG WAR PSIONICS MOD
Long War: Overhaul mod for Enemy Within with eight-soldier squads, new classes, base missions to retake countries, new perks and items, alien leaders.
LONG WAR PSIONICS FULL VERSION
Wait for the 10 days ignoring any UFOs or missions. Long War EW 1.0 for Windows Full Version 7 comments.
LONG WAR PSIONICS PATCH
This patch is downloaded automatically when you connect to Steam. BASE GAME COMPATIBILITY Long War 2 only works with Patch 7 of the retail copy of XCOM 2. Our custom cutscenes may not have translated audio or subtitles in non-English installs. Then put in 3 soldiers then create savegame#2. Long War 2 doesn't support controllers. It requires about 4 savegames max and a lot of patience.įirstly before putting any soldiers in the psi labs, create savegame#1. UPDATE: I managed to get 3/3 psi soldiers in a session: 2 squaddies and 1 major. 2/3 psi soldiers everytime as I lack the patience. Did a couple of experiments that netted about 8 psi soldiers so far:ġ Col, 3 Maj, 1 Lt, 3 Squaddies.